Arquivos de Tag: Mario

Game of Tobi Releases Super Mario Galaxy Port Running on Original Game Boy Advance

Tobias Friedly, known online as Game of Tobi, has put the source code for his Super Mario Galaxy Game Boy Advance port on GitHub after months of work that started as an ambitious side project. Players who supply their own legal USA Wii ISO can now build a ROM that runs the full movement system, […]

ChaosBench’s Giant Working N64 Controller Turns Mario Kart Into a Full Body Workout

Nintendo 64 controllers already look chunky next to modern pads, with three grips and a stick planted in the middle. ChaosBench took that layout and enlarged it until ordinary button presses turned into arm movements that require real force. ChaosBench began with creating a digital model of a typical game controller, which was then hollowed […]

Super Mario 64 Arrives on the Microsoft Zune HD via the sm64-zune Port

Microsoft’s Zune never matched the iPod’s hold on the culture, yet the Zune HD has just gained a new purpose as a Super Mario 64 machine through a fresh open-source port. This week, developer rsheldiii released the sm64-zune repository, which takes the sm64ex decompilation and mashes it up so that the 1996 Nintendo classic Super […]

Gamer’s GCVHS Project Brings Night Trap, Mario, and DOOM to a VHS Tape

Throaty Mumbo already spent an hour proving a vinyl record can cough up a SEGA game if you are patient enough and a little mean to the format. His follow-up, posted as Can We Port Video Games to VHS?, asks the meaner question. A cassette is linear. A videotape is also linear, except it also […]

Super Mario Bros Wonder Is Playing on Windows as Rebuilt Native Code

A laptop with an RTX 3050 is running Super Mario Bros. Wonder as a Windows program, and a clip from a developer called Belmante is the clearest look yet at how far that work has come. World 1-1 plays at close to 60 frames a second. Menus, character select, the opening cutscene, and the world […]

Game of Tobi Builds Super Mario FX and Plays It on Real SNES Hardware

Game of Tobi spent the last stretch of September proving that Super Mario 64 can move on a Super Nintendo if the cartridge carries a Super FX chip. His video, titled Fine, I made Super Mario FX, shows the result on original hardware, with Mario jumping through low, blocky versions of rooms that still read […]

Kosmic’s Vine Glitch Tears Versus Super Mario Bros. Apart After 40 Years

Kosmic spent another long session mapping leftover oddities in Versus Super Mario Bros., the 1986 arcade cabinet that copies most of the original NES game while changing a few rules, timers, and memory habits. Growing a vine in the wrong place after a death still queues an extra plant for the next screen. Near the […]

Super Mario World Remastered Puts a Fresh Coat on Dinosaur Land for PC

Super Buzzy Yoshi released Super Mario World Remastered for PC this week as a custom campaign inside Super Mario Bros. X2. You install SMBX2 Beta 5 Patch 4 first, drop the project folder into the worlds directory, then pick the campaign from the list on the left side of the screen. The entire adventure runs […]

Mario Kart Wii Finally Gets a Native PC Port That Runs Without an Emulator, Called Mario Kart Wiicompiled

A YouTube creator who goes by patchzy has spent months turning the 2008 Wii classic into a proper Windows program. The project is called Mario Kart Wiicompiled, and the first public beta arrives in August. This is the first time anyone has statically recompiled a full Wii game for modern computers. Static recompilation takes the […]

Super Mario 64 Has Arrived on PlayStation 1, But It Took Thousands of Builds to Get There

Off a CRT television, the footage captures Mario mid-jump in Bob-omb Battlefield. The camera follows him across familiar terrain. No emulator sits between the console and the screen. This moment marks real hardware execution after roughly 3000 separate builds and months of relentless iteration by one dedicated developer. The project began as a fork of […]